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01Know what gets your first play going
A starter is a card that gets your main plan moving. It might summon a key monster, find a needed card, or begin a familiar sequence. Check what it requires: a search card is useful only if it has a valid target and you can meet its conditions.
Count copies in the Main Deck. Three starters at three copies each means nine starter copies. Cards in your Extra Deck, Side Deck, or binder do not count toward your opening five.
In CHAINZERO, check which cards Opening Odds counts as starters. A hand might have another play the tool does not recognize. It might also contain a counted starter without the resources to use it.
One opening hand / five cards
Now check whether the other cards let you finish the play.
02Give yourself more chances to find the plan
Imagine a shuffled, 40-card Main Deck and a five-card opening hand. With six starter copies, you find at least one about 58% of the time. With nine, that rises to about 74%. With twelve, it is about 85%.
Nine starters is roughly a three-in-four chance for each fresh hand. It does not promise that exactly three of your next four hands will have one. Short runs can be lucky or unlucky.
More is not always better for the deck as a whole. Extra starter copies take space from other useful cards, and drawing several can be awkward. Compare the opening chance with what you can actually do after you draw.
40 cards / draw five / open at least one starter
More useful starters. More ways into your plan.
03A starter in hand is not the same as a good hand
You draw your starter, but the card it needs is already in your hand instead of the Deck. Or the play needs a discard you cannot afford. You found the starter, yet the intended combo may still be unavailable.
The opposite happens too: no counted starter, but two other cards work together or give you a useful defensive turn. No counted starter does not automatically mean a brick.
That is why the remaining percentage should not be called your brick rate. The number only answers how often you find one of the counted starters. It does not judge every possible play or what happens when your opponent responds.
Both players begin with five cards. The player going second normally draws on their first turn; the player going first does not. A six-card comparison can help you think about that extra draw, but it is not a six-card starting hand and does not account for everything the opponent did.
04Make each test draw teach you something
Eight test hands are a useful warm-up. They are too few to tell you how often your deck bricks overall. Use them to spot questions worth testing:
- Can I start? Find the first action you could actually take.
- Can I continue? Check targets, discards, and any other pieces the play needs.
- What if this is stopped? Look for a backup play or a useful card to hold.
- What keeps getting stuck? Note cards you repeatedly cannot use.
Keep your deck size fixed while trying a different starter count, then compare both the number and the hands. Recheck after changing your Main Deck for another game, too.
Start with a complete Main Deck of at least 40 cards. If CHAINZERO cannot find a checked route for a hand, that is a reason to review it, not proof that no legal play exists.
Sources & review
Examples assume a properly shuffled 40-card Main Deck and show the chance of finding at least one counted starter in five cards. Percentages are rounded. They do not measure combo success or wins.
A guide to finding a starter in a shuffled Main Deck. Finding one does not guarantee a playable combo.
- KONAMI official TCG rulebookStarting hands and the first-turn draw, printed pages 33–35.
Official links checked September 29, 2026. Editorial notes and corrections.